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Your creativity and skill, rather than your patience and memorization, win you those coveted "Silent Assassin" rankings. The game is also more forgiving than the others in the series as there's a considerable margin for error, even on the higher difficulty settings, just in case everything doesn't go exactly the way you planned.
HITMAN BLOOD MONEY RANKINGS SKIN
Now, this is not to suggest that there is total freedom there's certainly an optimum way to skin these cats, but it's rarely clear from the start, and as a result finding that optimum path feels organic rather than forced. Blood Money rarely requires you to go about the mission in any specific manner. These flashbacks do an excellent job of introducing each mission without interfering with or inhibiting a player's freedom to complete the job as desired, not as dictated by the plot (this is my main gripe with Absolution more on that in a later review). Missions are presented as flashbacks, introduced by cut scenes from the present that follow a reporter's investigation into the alleged death of Agent 47. Unlike Contracts, which presented missions in a more episodic manner, Blood Money returns the series to a more straightforward, linear narrative. Blood Money fixes just about everything, though. Don't get me wrong, I love Silent Assassin, but it had some problems, specifically: uneven difficulty, too much trial-and-error progression (especially on the higher difficulties), guards with an often preternatural ability to see through disguises, and concomitantly, somewhat wonky stealth that works about as often as it doesn't. Blood Money fixes virtually all of the issues I had with Silent Assassin and Contracts.